Draw Me
to the Moon

Draw somebody. They wake up. You wobble, scribble, and sing your way to the moon.

Build your character

Spend 6 points. Strong stuff costs points. Silly weaknesses give points back.

Traits (up to 3)

steady = timing and nerve · agile = dodging · clever = seeing it coming · lucky = second chances · heart = getting along with the locals

Your drawing is waking up…

Character sheet

Your character as a pixel sprite

HP

Why the moon

Carrying

Your trip

    Your job

    How

    Level clear

    score

    Draw. Test. Evolve.

    Draw the landing

    Draw on your character. Whatever you add becomes the landing plan. Yes, even a potato.